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author | Roland Scheidegger <[email protected]> | 2017-10-17 21:55:03 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2017-10-18 18:16:44 +0200 |
commit | 3d0deed12ab3982cc183189f39c0df2793c2d94a (patch) | |
tree | 8590b205b7fded0202b2195e85878ec1addb6531 /CleanSpec.mk | |
parent | c5124fbc74dca573fead4149d4287103a84ebae2 (diff) |
llvmpipe: handle shader sample mask output
This probably isn't all that useful for GL, but there are apis where
sample_mask is a valid output even without msaa.
Just discard the pixel if the sample_mask doesn't include the bit for
sample 0.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'CleanSpec.mk')
0 files changed, 0 insertions, 0 deletions