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authorRoland Scheidegger <[email protected]>2017-10-17 21:55:03 +0200
committerRoland Scheidegger <[email protected]>2017-10-18 18:16:44 +0200
commit3d0deed12ab3982cc183189f39c0df2793c2d94a (patch)
tree8590b205b7fded0202b2195e85878ec1addb6531 /CleanSpec.mk
parentc5124fbc74dca573fead4149d4287103a84ebae2 (diff)
llvmpipe: handle shader sample mask output
This probably isn't all that useful for GL, but there are apis where sample_mask is a valid output even without msaa. Just discard the pixel if the sample_mask doesn't include the bit for sample 0. Reviewed-by: Brian Paul <[email protected]>
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