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authorNicolai Hähnle <[email protected]>2017-05-10 13:22:10 +0200
committerNicolai Hähnle <[email protected]>2017-05-12 10:46:06 +0200
commit0dd8aa44b3d08e33574bbc528188d9bb4ea8f7d3 (patch)
tree2e2ef7629f4286cb7c587dfadea0893ed81fb9f6 /CleanSpec.mk
parent90339fabd7845c09aa73ea8516ad756103b2548a (diff)
radeonsi: reduce the number of generics for shader IO unique indices
This is a high as possible while still allowing to merge the bitfields with the next commit. For OpenGL, 32 would be sufficient. Nine apparently uses (much!) higher indices than. Indices that are out of bound don't hurt for VS-PS pipelines, except that the VS output kill optimization is not applied. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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