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author | Nicolai Hähnle <[email protected]> | 2017-05-10 13:22:10 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-05-12 10:46:06 +0200 |
commit | 0dd8aa44b3d08e33574bbc528188d9bb4ea8f7d3 (patch) | |
tree | 2e2ef7629f4286cb7c587dfadea0893ed81fb9f6 /CleanSpec.mk | |
parent | 90339fabd7845c09aa73ea8516ad756103b2548a (diff) |
radeonsi: reduce the number of generics for shader IO unique indices
This is a high as possible while still allowing to merge the bitfields
with the next commit.
For OpenGL, 32 would be sufficient. Nine apparently uses (much!) higher
indices than. Indices that are out of bound don't hurt for VS-PS
pipelines, except that the VS output kill optimization is not applied.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'CleanSpec.mk')
0 files changed, 0 insertions, 0 deletions