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authorFrancisco Jerez <[email protected]>2018-02-14 11:53:49 -0800
committerFrancisco Jerez <[email protected]>2018-02-24 15:28:36 -0800
commit537bb1da98c34eafbed714d468c56fc0af543e49 (patch)
treee2b9eb2585c75d156f7c27da116b21143fc5e71d /CleanSpec.mk
parentef9e3f63ca369e3549b4f17b39934dc4b3cbbb05 (diff)
glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced().
This requires passing an extra argument to the lowering pass because the KHR_blend_equation_advanced specification doesn't seem to define any mechanism for the implementation to determine at compile-time whether coherent blending can ever be used (not even an "#extension KHR_blend_equation_advanced_coherent" directive seems to be required in the shader source AFAICT). In the long run we'll probably want to do state-dependent recompiles based on the value of ctx->Color.BlendCoherent, but right now there would be no benefit from that because the only driver that supports coherent framebuffer fetch is i965 on SKL+ hardware, which are unable to support the non-coherent path for the moment because of texture layout issues, so framebuffer fetch coherency is always enabled for them. Reviewed-by: Plamena Manolova <[email protected]>
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