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authorEric Anholt <[email protected]>2017-07-27 12:05:56 -0700
committerEric Anholt <[email protected]>2017-10-10 10:45:22 -0700
commit087b39a3460e796cee04b754d8cb08251c7a51bc (patch)
treed3dd4156b1b3d3ef3b2ce898c7b6a4cc0d675e86 /CleanSpec.mk
parentac0051a5075879970f12f614890c9c6d732663b6 (diff)
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Split from the core gallium commit, drop some unnecessary code related to glBlitFramebuffer(), fix a crash with clears before state has been bound.
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