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authorNeil Roberts <[email protected]>2017-10-31 15:05:33 +0100
committerNeil Roberts <[email protected]>2017-10-31 23:28:00 +0100
commitb697ece10aa041b8653eb184d73dcf5b846729a3 (patch)
treea64f86796c6a5cd7906b014b3b0a71ddf542174b /Android.mk
parent9e849eb8bb97259136b40dc2b06f42a81cfd3dae (diff)
nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB
Previously the values were calculated by just shifting ~0 by the invocation ID. This would end up including bits that are higher than gl_SubGroupSizeARB. The corresponding CTS test effectively requires that these high bits be zero so it was failing. There is a Piglit test as well but this appears to checking the wrong values so it passes. For the two greater-than bitmasks, this patch adds an extra mask with (~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero. Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3 Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected] Signed-off-by: Neil Roberts <[email protected]>
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