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authorKenneth Graunke <[email protected]>2015-02-19 13:36:07 -0800
committerKenneth Graunke <[email protected]>2015-02-19 15:15:46 -0800
commit75f6ed617fcdf0b28381c59e4d4a3030678d7faa (patch)
treef5eaa4b55401f1a280db896116b91861574abc18 /Android.mk
parent5cdfa839c26332dc5fc034966fe107d4779a64d7 (diff)
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
This is basically Ian's review feedback for my patch that added _mesa_shader_stage_to_abbrev() - it just makes both consistent again. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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