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author | Kenneth Graunke <[email protected]> | 2015-02-19 13:36:07 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-02-19 15:15:46 -0800 |
commit | 75f6ed617fcdf0b28381c59e4d4a3030678d7faa (patch) | |
tree | f5eaa4b55401f1a280db896116b91861574abc18 /Android.mk | |
parent | 5cdfa839c26332dc5fc034966fe107d4779a64d7 (diff) |
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
This is basically Ian's review feedback for my patch that added
_mesa_shader_stage_to_abbrev() - it just makes both consistent again.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions