diff options
author | Chris Forbes <[email protected]> | 2013-11-30 10:01:12 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-12-07 16:09:12 +1300 |
commit | 27359b807918503763bf22fc280158999776d0cb (patch) | |
tree | ab54f235806b2b261307fa91bd6715ae90da0ed6 /Android.mk | |
parent | b1604841c2407c336f1069844649e51a3d135115 (diff) |
i965/Gen7: Include bitfield in the sampler key for CMS layout
We need to emit extra shader code in this case to sample the
MCS surface first; we can't just blindly do this all the time
since IVB will sometimes try to access the MCS surface even if
disabled.
V3: Use actual MSAA layout from the texture's mt, rather
then computing what would have been used based on the format.
This is simpler and less fragile - there's at least one case where
we might want to have a texture's MSAA layout change based on what
the app does (CMS SINT falling back to UMS if the app ever attempts
to render to it with a channel disabled.)
This also obsoletes V2's 1/10 -- compute_msaa_layout can now remain
an implementation detail of the miptree code.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions