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authorChris Forbes <[email protected]>2013-11-30 10:01:12 +1300
committerChris Forbes <[email protected]>2013-12-07 16:09:12 +1300
commit27359b807918503763bf22fc280158999776d0cb (patch)
treeab54f235806b2b261307fa91bd6715ae90da0ed6 /Android.mk
parentb1604841c2407c336f1069844649e51a3d135115 (diff)
i965/Gen7: Include bitfield in the sampler key for CMS layout
We need to emit extra shader code in this case to sample the MCS surface first; we can't just blindly do this all the time since IVB will sometimes try to access the MCS surface even if disabled. V3: Use actual MSAA layout from the texture's mt, rather then computing what would have been used based on the format. This is simpler and less fragile - there's at least one case where we might want to have a texture's MSAA layout change based on what the app does (CMS SINT falling back to UMS if the app ever attempts to render to it with a channel disabled.) This also obsoletes V2's 1/10 -- compute_msaa_layout can now remain an implementation detail of the miptree code. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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