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authorBrian Paul <[email protected]>2012-01-18 17:39:33 -0700
committerBrian Paul <[email protected]>2012-01-24 14:12:37 -0700
commit1caf698191fb871850311353862eb7fc927f9f9c (patch)
tree7493a01f72809316ef78d79740b1ab8b3ebe72e8 /Android.mk
parent56d83ac4bf0267982554f25c6fdb3c1dd6e14a9c (diff)
swrast: use Map/UnmapTextureImage() in framebuffer map/unmap code
When we're actually rendering into a texture, map the texture image instead of the corresponding renderbuffer. Before, we just copied a pointer from the texture image to the renderbuffer. This change will make the code usable by hardware drivers.
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