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authorTimothy Arceri <[email protected]>2016-10-27 12:22:36 +1100
committerTimothy Arceri <[email protected]>2016-11-11 20:39:09 +1100
commit00620782c92100d77c660f9783504c6d80fa1d58 (patch)
tree058796f2713353df6bee4e77958786ea5f938587 /Android.mk
parente86fc2c2856d8fde27fe061703f3c1e0abd585a5 (diff)
i965: use nir_shader_gather_info() over do_set_program_inouts()
This takes us one step closer to being able to drop the GLSL IR optimisation passes during linking in favour of the NIR passes. Reviewed-by: Kenneth Graunke <[email protected]>
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