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author | Brian Paul <brianp@vmware.com> | 2015-07-21 18:35:38 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2015-07-21 18:35:38 -0600 |
commit | f20cfc5a409b69d5ae3d10a870d90e0b4e493ddf (patch) | |
tree | 626a92a78d05b8789fb47eef4a170efa447646a5 /Android.mk | |
parent | 613f1e00b8f8493a0cac7dbeec6647ce3a5a0355 (diff) |
mesa: overhaul the glGetTexImage code
1. Reorganize the error checking code.
2. Lay groundwork for getting sub images by passing image offset and
dimensions to the error checking code.
3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and
_mesa_GetTextureImage() all in terms of get_texture_image().
v2: pass offset/width/height/depth arguments to the error checking
function, avoid using magic width/height/depth values.
v3: remove unused bufSize param to get_texture_image()
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions