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authorRob Clark <[email protected]>2018-06-20 12:50:40 -0400
committerRob Clark <[email protected]>2018-06-21 08:54:47 -0400
commitd03bd103f873289ccdb12cc13afc0e35acc6f114 (patch)
tree1a1df8489fcbf2bb536583827cb3674af1529970 /Android.mk
parente1e40935b4adb60e47e90e6d83589c369a26b6e2 (diff)
freedreno/a5xx: fix gpu hangs with large compute shaders
Similar to the combined limit for VS+FS, there is an upper limit for shader size to run from internel memory. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'Android.mk')
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