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authorMathias Fröhlich <[email protected]>2018-03-04 18:15:53 +0100
committerMathias Fröhlich <[email protected]>2018-03-10 07:33:51 +0100
commit64d2a20480547d5897fd9d7b8fd306f2625138cb (patch)
tree15d831310fe0a2e2ff7d3c58eac8fceecc738f15 /Android.mk
parentd62f0df3541ab9ee7a4999f0ecedc52f8d1ab8cc (diff)
mesa: Make gl_vertex_array contain pointers to first order VAO members.
Instead of keeping a copy of the vertex array content in struct gl_vertex_array only keep pointers to the first order information originaly in the VAO. For that represent the current values by struct gl_array_attributes and struct gl_vertex_buffer_binding. v2: Change comments. Remove gl... prefix from variables except in the i965 directory where it was like that before. Reindent because of that. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
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