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authorPaul Berry <[email protected]>2011-09-28 11:26:57 -0700
committerPaul Berry <[email protected]>2011-10-06 19:29:02 -0700
commit8f6920a7b69bd20f04f807e88c22cf1eb78b4e79 (patch)
tree79d41590ad5c958207bcec04d31773e670338573 /Android.mk
parenta1b37ebe757f7a74d69612d7c32fbdbbe3405989 (diff)
i965: Move ClipPlanesEnabled state to VS cache key.
Previous to this patch, setup_uniform_clipplane_values() was setting up clip plane uniforms based on ctx->Transform.ClipPlanesEnabled, a piece of state not stored in the vertex shader cache key. As a result, a change to this piece of state might not trigger a necessary vertex shader recompile. The patch adds a field to the vertex shader cache key, userclip_planes_enabled, to store the current value of ctx->Transform.ClipPlanesEnabled. Also, it changes setup_uniform_clipplane_values() to read from this new field, so that it's manifestly clear that the vertex shader isn't depending on state not stored in the cache key. Note: when the vertex shader uses gl_ClipDistance, the VS backend doesn't need to know which clip planes are in use, so we leave the field as zero in that case to avoid unnecessary recompiles. Fixes Piglit test vs-clip-vertex-enables. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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