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authorGurchetan Singh <[email protected]>2018-12-28 11:19:03 -0800
committerGert Wollny <[email protected]>2019-02-15 11:19:05 +0100
commit4a7857b377d2083f94c28fcdb85abdb8f9d12fde (patch)
tree1c3debb993b9312dad74e1945e3b289941217f28 /Android.mk
parent9c4930946a53d4f547e3c3ee6dcf672fbf0ac3a5 (diff)
virgl: introduce transfer queue
Transfers will be placed here at unmap time instead of incurring a VM exit. There's an attempt to deduplicate intersecting 1D transfers, which are surprisingly common. This can also help with mipmapped texture upload and smaller textures, where the majority of the time is spent in the guest kernel / QEMU -- not virglrenderer. This is shown by the GLbench texture upload benchmark: Before: texture_upload_rgba_teximage2d_32 = 64.23 mtexel_sec After: texture_upload_rgba_teximage2d_32 = 367.44 mtexel_sec v2: Split up list iteration functions (@gerddie) v3: Support for optimizing glBufferSubData Reviewed-by: Gert Wollny <[email protected]>
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