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authorDave Airlie <[email protected]>2014-11-28 00:49:48 +0000
committerDave Airlie <[email protected]>2014-12-02 13:57:27 +1000
commit7b0067d23a6f64cf83c42e7f11b2cd4100c569fe (patch)
treec1b19a88e374755ce463457f31daa94bcd9d1732 /Android.mk
parent036f434ac2dfed6ff730a1bd8f74eafd95bcad4e (diff)
r600g/sb: fix issues cause by GLSL switching to loops for switch
Since 73dd50acf6d244979c2a657906aa56d3ac60d550 glsl: implement switch flow control using a loop The SB backend was falling over in an assert or crashing. Tracked this down to the loops having no repeats, but requiring a working break, initial code just called the loop handler for all non-if statements, but this caused a regression in tests/shaders/dead-code-break-interaction.shader_test. So I had to add further code to detect if all the departure nodes are empty and avoid generating an empty loop for that case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86089 Cc: "10.4" <[email protected]> Reviewed-By: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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