diff options
author | Ian Romanick <[email protected]> | 2012-08-13 13:14:25 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-14 14:39:33 -0700 |
commit | 07e12c49175e0bf23dbd8bdc3afd7aa79ccc7140 (patch) | |
tree | 2f829ad01711cdd5d3adb5366d285af57c70ab7e /Android.mk | |
parent | f241ffd48c2063557461f5b7bb2dea0b744b8bef (diff) |
mesa: Add skeleton implementations of glInvalidateTex{Sub,}Image
These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).
v2: Add comment explaining why minimum dimensions are set to 1 for some
texture targets. Add default case to switch statement to silence
compiler warnings and detect new texture targets. Both changes
suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions