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authorGregory Hainaut <[email protected]>2013-06-28 19:30:44 -0700
committerIan Romanick <[email protected]>2014-03-25 10:25:26 -0700
commit1c290680742ce5cb9a0a1019d0f971689335aabc (patch)
tree90f8a3574b4a87827373082ab741e11ecc977a83 /Android.mk
parent95426b28ac716dafff4c797f66949244896a94fd (diff)
mesa/sso: Implement ValidateProgramPipeline
Implementation note: I don't use context for ralloc (don't know how). The check on PROGRAM_SEPARABLE flags is also done when the pipeline isn't bound. It doesn't make any sense in a DSA style API. Maybe we could replace _mesa_validate_program by _mesa_validate_program_pipeline. For example we could recreate a dummy pipeline object. However the new function checks also the TEXTURE_IMAGE_UNIT number not sure of the impact. V2: Fix memory leak with ralloc_strdup Formatting improvement V3 (idr): * Actually fix the leak of the InfoLog. :) * Directly generate logs in to gl_pipeline_object::InfoLog via ralloc_asprintf isntead of using a temporary buffer. * Split out from previous uber patch. * Change spec references to include section numbers, etc. * Fix a bug in checking that a different program isn't active in a stage between two stages that have the same program. Specifically, if (pipe->CurrentVertexProgram->Name == pipe->CurrentGeometryProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) should have been if (pipe->CurrentVertexProgram->Name == pipe->CurrentFragmentProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) v4 (idr): Rework to use CurrentProgram array in loops. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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