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author | Timothy Arceri <[email protected]> | 2017-01-24 08:34:23 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:42 +1100 |
commit | 0057de58f954e6494b5661e505d12e92f18619e2 (patch) | |
tree | 5fcdb700b49ab82aa4a39339a97fe641a0e951c6 /Android.mk | |
parent | 3bbfee3cd336c60674d337ace3410f09d4eabf6f (diff) |
glsl: add support for caching shaders with xfb qualifiers
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions