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author | Eric Anholt <[email protected]> | 2018-03-23 16:18:02 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-03-26 17:46:19 -0700 |
commit | 1bf466270d416643e8fcacd6b790e53660303059 (patch) | |
tree | 3ae25f7ebdd170df7afd3aa1ac4d2e82022673ce /Android.mk | |
parent | 262208eb3c2c53a1fd807bc76b12088f6ce2c56d (diff) |
broadcom/vc5: Fix EZ disabling and allow using GT/GE direction as well.
Once we've disabled EZ for some draws, we need to not use EZ on future
draws. Implementing that made implementing the GT/GE direction trivial.
Fixes KHR-GLES3.shaders.fragdepth.compare.no_write on V3D 4.1 simulation.
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions