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authorEric Anholt <[email protected]>2018-03-23 16:18:02 -0700
committerEric Anholt <[email protected]>2018-03-26 17:46:19 -0700
commit1bf466270d416643e8fcacd6b790e53660303059 (patch)
tree3ae25f7ebdd170df7afd3aa1ac4d2e82022673ce /Android.mk
parent262208eb3c2c53a1fd807bc76b12088f6ce2c56d (diff)
broadcom/vc5: Fix EZ disabling and allow using GT/GE direction as well.
Once we've disabled EZ for some draws, we need to not use EZ on future draws. Implementing that made implementing the GT/GE direction trivial. Fixes KHR-GLES3.shaders.fragdepth.compare.no_write on V3D 4.1 simulation.
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