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authorBrian Paul <[email protected]>2012-09-04 20:17:15 -0600
committerBrian Paul <[email protected]>2012-09-05 08:44:26 -0600
commit771e7b6d884bb4294a89f276a904d90b28efb90a (patch)
tree8f1899177702dbdccec0c150494a3d488b8c3f57 /Android.mk
parent456c7355e06c352e1ca9e79f6ef9cdaed66ddf9c (diff)
mesa: fix per-level max texture size error checking
This is a long-standing omission in Mesa's texture image size checking. We need to take the mipmap level into consideration when checking if the width, height and depth are too large. Fixes the new piglit max-texture-size-level test. Thanks to Stéphane Marchesin for finding this problem. Note: This is a candidate for the stable branches. Reviewed-by: Michel Dänzer <[email protected]>
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