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author | Dave Airlie <[email protected]> | 2014-06-11 13:17:36 +1000 |
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committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:33 -0500 |
commit | 3c915e5c1662f2d9d32bec04033967a5cceeca8f (patch) | |
tree | 8aa1f625da83f4b3f2d9cc747e80ed4fc22d2c3d /Android.mk | |
parent | 069dab75765a7ea8b995eea80167ffb34cdb0034 (diff) |
glapi: add ARB_gpu_shader_fp64 (v2)
Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions