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author | Daniel Stone <[email protected]> | 2015-11-07 18:25:31 +0000 |
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committer | Daniel Stone <[email protected]> | 2015-11-13 10:09:23 +0000 |
commit | d1314de293e9e4a63c35f094c3893aaaed8580b4 (patch) | |
tree | 101e02b34dd25f982ac54dae715a4522863ab4fa /Android.mk | |
parent | a29d922c1a19ecebb7c274f31248b00086cb4733 (diff) |
egl/wayland: Ignore rects from SwapBuffersWithDamage
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
compositor that it only needs to redraw certain areas, which was passed
through the wl_surface_damage request, as designed.
Wayland also offers a buffer transformation interface, e.g. to allow
users to render pre-rotated buffers. Unfortunately, there is no way to
query buffer transforms, and the damage region was provided in surface,
rather than buffer, co-ordinate space.
Users could in theory account for this themselves, but EGL also requires
co-ordinates to be passed in GL/mathematical co-ordinate space, with an
inversion to Wayland's natural/scanout co-ordinate space, so
transformations other than a 180-degree rotation will fail as EGL
attempts to subtract the region from (its view of the) surface height.
Pending creation and acceptance of a wl_surface.buffer_damage request,
which will accept co-ordinates in buffer co-ordinate space, pessimise to
always sending full-surface damage.
bce64c6c provides the explanation for why we send maximum-range damage,
rather than the full size of the surface: in the presence of buffer
transformations, full-surface damage may not actually cover the entire
surface.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Pekka Paalanen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'Android.mk')
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