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authorEric Anholt <[email protected]>2016-09-08 22:40:44 -0700
committerEric Anholt <[email protected]>2016-09-14 06:08:03 +0100
commita2014c2eb9e03301b2f472adf2d46915579e4512 (patch)
tree45ffb491fc9e5538d5854c7b9cc5a503ba8deaf0 /Android.mk
parent21a27ad9569211e48cfd7ad60ac4025ab9f96a7a (diff)
vc4: Simplify the DISCARD_RANGE handling
It's really just an upgrade to attempting WHOLE_RESOURCE. Pulling the logic out caught two bugs in it: We would try to do so on cubemaps (even though we're only mapping 1 of the 6 slices), and we would break persistent coherent mappings by trying to reallocate when we shouldn't.
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