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authorEric Anholt <[email protected]>2012-05-18 11:55:53 -0700
committerEric Anholt <[email protected]>2012-05-23 10:18:26 -0700
commit7c3e88f1fc2aa9d3740163bcf8718e6d8709a204 (patch)
tree6a82f80a15036fa8598534f259b80b32a1336005 /Android.mk
parentfa15b0f3f05ed5b6e96e9eda21d75ed7e8f1466f (diff)
i965: Switch blit color clears to tri clears on gen4/5.
Our understanding is that the 3D engine is supposed to be faster anyway. We used to have more overhead in our tri clear path than we do today, which would have led to this choice. But given that we almost always see a depth clear along with a color clear, the path was hardly exercised anyway. Also, the color mask logic was broken in the presence of GL_EXT_draw_buffers2's per-buffer colormask. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
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