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author | Roland Scheidegger <[email protected]> | 2015-03-29 23:40:31 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2015-03-31 17:23:51 +0200 |
commit | 0753b135f6e83b171d8a1b08aea967374f3542bc (patch) | |
tree | 972574248be573747f373964f352a18f2853682c /Android.mk | |
parent | 73c6914195bd3cc81f52192d4ec8e23fc6239c41 (diff) |
gallivm: implement TG4 for ARB_texture_gather
This is quite trivial, essentially just follow all the same code you'd
use with linear min/mag (and no mip) filter, then just skip the filtering
after looking up the texels in favor of direct assignment of the right channel
to the result. (This is though not true for the multi-offset version if we'd
want to support it - for this would probably need to do something along the
lines of 4x nearest sampling due to the necessity of doing coord wrapping
individually per texel.)
Supports multi-channel formats.
From the SM5 gather cap bit, should support non-constant offsets, plus shadow
comparisons (the former untested), but not component selection (should be
easy to implement but all this stuff is not really exposable anyway for now).
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions