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author | Iago Toral Quiroga <[email protected]> | 2015-04-28 12:09:58 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-25 08:39:23 +0200 |
commit | f1b647fdd1028bf475ed258c4dd8b833339ec796 (patch) | |
tree | 778cd8361c94faee543e8bcbbdea6deb631f8a7d /Android.mk | |
parent | f4c8c01a3db984a08dc02b72c2904b0532e0847f (diff) |
glsl: Apply memory qualifiers to buffer variables
v2:
- Save memory qualifier info in the top level members of a shader
storage block.
- Add a checks to record_compare() which is used when comparing
shader storage buffer declarations in different shaders.
- Always report an error for incompatible readonly/writeonly
definitions, whether they are present at block or field level.
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions