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authorTimothy Arceri <[email protected]>2016-07-11 12:11:42 +1000
committerTimothy Arceri <[email protected]>2016-07-19 09:42:00 +1000
commitcd5cbf0f6b69557ef0c6123c11f9732d43490f4f (patch)
tree712eaf5ff391488e85a1bcfbd0ce819903059c20 /Android.mk
parent198074a41c20300373ec4f906a34da89cad63fbf (diff)
glsl: use linked shaders rather than compiled shaders
At this point there is no reason not to be using the linked shaders, using the linked shaders should be faster and will make things simpler for upcoming shader cache work. The previous variable name suggests the linked shaders were intended to be used here anyway. Reviewed-by: Iago Toral Quiroga <[email protected]>
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