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authorAxel Davy <[email protected]>2016-04-03 13:04:39 +0200
committerAxel Davy <[email protected]>2016-05-18 23:37:14 +0200
commit9cae3cdc890b2aa261d635667a5850929a0913f5 (patch)
tree5e5e4fb4ea7d3ba8de4ad833972a4d70a6e0d248 /Android.mk
parentf297e7de0f3fc0bd4fec483d4bf778a9678992c7 (diff)
st/nine: Fix usage of rasterizer multisample bit.
pipe_rasterizer multisample bit should be enabled only when really wanting to do multisampling, thus we should disable when not having msaa render target. This fixes some depth calculation precision issues on radeon. Also disable it when depth and stencil tests are disabled, since in that case multisampling is same as not multisampled. Signed-off-by: Axel Davy <[email protected]>
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