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author | Dave Airlie <[email protected]> | 2012-12-16 10:31:32 +0000 |
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committer | Dave Airlie <[email protected]> | 2013-01-11 22:31:54 +0000 |
commit | d23aa650015ec017649f5a4ce8cb12d8c314bd3a (patch) | |
tree | a76e70719be1969b929be5f96bc8f6993bfc653f /Android.mk | |
parent | 77c10225eef43eb428ebbc80f1dd426e3d33b281 (diff) |
r600g: texture buffer object + glsl 1.40 enable support (v2)
This adds TBO support to r600g, and with GLSL 1.40 enabled,
we now get 3.1 core profiles advertised for r600g.
The r600/700 implementation is a bit different from the evergreen one,
as r6/7 hw lacks vertex fetch swizzles. So we implement it by passing 5
constants per sampler to the shader, the shader uses the first 4 as masks
for each component and the 5th as the alpha value to OR in.
Now TXQ is also broken so we have to pass a constant for the buffer size,
on evergreen we just pass this, on r6/7 we pass it as the 6th element
in the const info buffer.
v1.1: drop return as DDX doesn't use a texture type
v2: add r600/700 support.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions