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authorDave Airlie <[email protected]>2012-12-16 10:31:32 +0000
committerDave Airlie <[email protected]>2013-01-11 22:31:54 +0000
commitd23aa650015ec017649f5a4ce8cb12d8c314bd3a (patch)
treea76e70719be1969b929be5f96bc8f6993bfc653f /Android.mk
parent77c10225eef43eb428ebbc80f1dd426e3d33b281 (diff)
r600g: texture buffer object + glsl 1.40 enable support (v2)
This adds TBO support to r600g, and with GLSL 1.40 enabled, we now get 3.1 core profiles advertised for r600g. The r600/700 implementation is a bit different from the evergreen one, as r6/7 hw lacks vertex fetch swizzles. So we implement it by passing 5 constants per sampler to the shader, the shader uses the first 4 as masks for each component and the 5th as the alpha value to OR in. Now TXQ is also broken so we have to pass a constant for the buffer size, on evergreen we just pass this, on r6/7 we pass it as the 6th element in the const info buffer. v1.1: drop return as DDX doesn't use a texture type v2: add r600/700 support. Signed-off-by: Dave Airlie <[email protected]>
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