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authorKenneth Graunke <[email protected]>2016-01-20 17:33:14 -0800
committerKenneth Graunke <[email protected]>2016-01-22 14:14:26 -0800
commitb3340cd32acf5935891f19833de0cfc500a93e0b (patch)
treec4e0772c984afbca05506191fcce7cc06c086201 /Android.mk
parentcd9c07e7cdff5a38fd0de48626baecb5a9013846 (diff)
i965: Implement a drirc workaround for broken dual color blending.
OpenGL's dual color blending feature was specified so that an implementation could support both multiple render targets (MRT) and dual source blending. Fragment shader outputs specify both "location" (the render target number) and "index" (either color 0 or 1). I believe DirectX only has the notion of "location" - if using dual color blending, location 0 or 1 will specify the operands. If not, then location means the render target index. The two features can't be used together. As such, some applications mistakenly try to use <loc = 0, index = 0> and <loc = 1, index = 0> in a shader used for dual color blending with a single render target, rather than the correct <loc = 0, index = 0> and <loc = 0, index = 1>. In particular, Unigine Heaven 4.0 and Valley 1.0 suffer from this bug. Unigine is aware of the problem, and quickly developed a fix, but has not bothered to change the download link on their website to a working copy in over a year. People were still using the broken version and complaining. We tried working around this by disabling dual color blending, but that apparently hurts performance, and people were once again unhappy. On i965, dual source blending is achieved by using different framebuffer write messages than normal rendering. So, we have to compile different code for the two cases. We're not being pedantic: we actually have to know in order to function. Normally, dual source blending is detectable in the shader: if a shader has an output with index = 1, then it's meant for blending, not MRT. With the broken inputs, they're indistinguishable, so we can only tell by looking at the current GL state. This patch implements a new drirc workaround: export dual_color_blend_by_location=true which makes the i965 driver detect when OpenGL state is configured for dual source blending, and recompile the fragment shader to use the right messages. In that case, we allow either location = 1 or index = 1 to specify the second source for the blending equations. It also re-enables GL_ARB_blend_func_extended for Unigine. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
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