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authorMarek Olšák <[email protected]>2017-01-20 02:26:42 +0100
committerMarek Olšák <[email protected]>2017-01-24 23:52:01 +0100
commitd9ef54923804d5fe44a1d3ad5c29e9b8e8382359 (patch)
treeb62dca2809e729b4a10b6ffe8649a88e6fb72e64 /Android.mk
parentdd65f0efc91418bbafd5cc4b63840b5a734d43d1 (diff)
st/mesa: destroy pipe_context before destroying st_context (v2)
If radeonsi starts compiling an optimized shader variant asynchronously with a GL debug callback set and the application destroys the GL context, radeonsi crashes when trying to write shader stats into the debug output of a non-existent context after compilation, because st/mesa was destroyed before pipe_context. Firefox with WebGL2 enabled hits this bug. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99456 v2: protect against a double destroy in st_create_context_priv and callers. Cc: 17.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'Android.mk')
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