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author | Neil Roberts <[email protected]> | 2018-03-26 17:12:41 +0200 |
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committer | Alejandro Piñeiro <[email protected]> | 2018-08-13 16:28:27 +0200 |
commit | a105c1e6e5a42e19b7aa083ec5d370a127cf7824 (patch) | |
tree | 049f22cf43803db57ebaa44f59e9ae974a49d40a /Android.mk | |
parent | 40947d47445e5791d11209e27a64ef5fa9fdc40b (diff) |
mesa/glspirv: Set separate_shader on shader_info
The value is copied from the gl_program. If we don’t do this then it
will get reset back to zero in brw_shader_gather_info. This isn’t a
problem for GLSL because in that case the nir_shader is initialised
with a copy of the shader_info from the gl_program.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions