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authorJose Dapena Paz <[email protected]>2018-05-24 19:56:24 +0200
committerTimothy Arceri <[email protected]>2018-05-25 10:38:09 +1000
commit6c61c31dc2fe52ad8a56ebe0b3aa10c223b635ba (patch)
treeb45ef7b12302c72e5b1d40e02e1ed0b5744a39f2 /Android.mk
parent508b423dd6f08591a911f83e7a798027ab0021c0 (diff)
mesa: do not leak ctx->Shader.ReferencedProgram references
When glUseProgram is used, references to the included shaders are added in ctx->Shader.ReferencedProgram. But those references are not decreased when the shader data is deallocated. Thus, those shaders are leaked. Explicitely remove the pending references to these shaders. Fixes: e6506b3cd23 ("mesa: retain gl_shader_programs after glDeleteProgram if they are in use") Reviewed-by: Timothy Arceri <[email protected]>
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