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author | Dave Airlie <[email protected]> | 2017-07-27 04:51:48 +0100 |
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committer | Dave Airlie <[email protected]> | 2017-07-28 04:12:32 +0100 |
commit | 800d1622096ca52b955bdfc20eb770b80ef15221 (patch) | |
tree | c6a50d0be6d8a9a24e3b88353e98e96bd554413e /Android.mk | |
parent | 554aa094406f3f5a935c4adbe77569cc9beb4312 (diff) |
radv: for stencil only set Z tile mode index to same value
On SI this was causing a hang in
dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint
This was due to not handling the tile mode index for depth like
I fixed previously for new GPUs.
Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions