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authorDave Airlie <[email protected]>2017-07-27 04:51:48 +0100
committerDave Airlie <[email protected]>2017-07-28 04:12:32 +0100
commit800d1622096ca52b955bdfc20eb770b80ef15221 (patch)
treec6a50d0be6d8a9a24e3b88353e98e96bd554413e /Android.mk
parent554aa094406f3f5a935c4adbe77569cc9beb4312 (diff)
radv: for stencil only set Z tile mode index to same value
On SI this was causing a hang in dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint This was due to not handling the tile mode index for depth like I fixed previously for new GPUs. Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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