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authorJason Ekstrand <[email protected]>2016-12-07 20:31:12 -0800
committerJason Ekstrand <[email protected]>2017-02-14 14:18:55 -0800
commit6ce8592836b84f12bfe60de9f7913bfab11b8ef5 (patch)
treecc9155ff76eadf2be61b05731363762bff3ea952 /Android.mk
parent114c281e707919a1420d3a20219ce4392d8b360d (diff)
anv: Disable stencil writes when both write masks are zero
Vulkan doesn't have a stencilWriteEnable bit like it does for depth. Instead, you have a stencil mask. Since the stencil mask is handled as dynamic state, we have to handle it later during command buffer construction. This, combined with a later commit, seems to help Dota2 on my Broadwell GT3e desktop by a couple percent because it allows the hardware to move the depth and stencil writes to early in more cases. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
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