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authorTimothy Arceri <[email protected]>2015-08-17 21:33:49 +1000
committerTimothy Arceri <[email protected]>2015-08-18 07:07:57 +1000
commitd3ace603a97bdd031bdff7517728eff4d0fd6458 (patch)
treef6ddd2c9eadbfebc90f8339db18ce8acfad10a50 /Android.mk
parent2450cbfcbc3671056afad9e858acadbb6edea068 (diff)
mesa: check samples > 0 for glTex*Multisample
The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for glTexStorage*Multisample. The spec says its undefined what happens if glTexImage*Multisample is passed a samples value < 0 but we currently already produced a GL_INVALID_VALUE error in this case, this is also consistent with the Nvidia binary. Cc: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
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