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author | Timothy Arceri <[email protected]> | 2015-08-17 21:33:49 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-08-18 07:07:57 +1000 |
commit | d3ace603a97bdd031bdff7517728eff4d0fd6458 (patch) | |
tree | f6ddd2c9eadbfebc90f8339db18ce8acfad10a50 /Android.mk | |
parent | 2450cbfcbc3671056afad9e858acadbb6edea068 (diff) |
mesa: check samples > 0 for glTex*Multisample
The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for
glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for
glTexStorage*Multisample.
The spec says its undefined what happens if glTexImage*Multisample is passed
a samples value < 0 but we currently already produced a GL_INVALID_VALUE error
in this case, this is also consistent with the Nvidia binary.
Cc: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions