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author | Ilia Mirkin <[email protected]> | 2015-05-17 17:56:44 -0400 |
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committer | Emil Velikov <[email protected]> | 2015-06-03 11:52:50 +0100 |
commit | adee8f1ca5ba636b6ab996b2a05b9516a74e04a5 (patch) | |
tree | c0371fbb776db7db352c0cb4758e2086e4bae293 /Android.mk | |
parent | 56d13627ebb07cac52401714f11a92be6b2d34e6 (diff) |
glsl: avoid leaking linked gl_shader when there's a late linker error
This makes piglit mixing-clip-distance-and-clip-vertex-disallowed have 0
definitely lost blocks with valgrind. (Same non-0 number of possibly
lost blocks though.)
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
Cc: "10.5 10.6" <[email protected]>
(cherry picked from commit 5646f0f18a620292524eebcd77353ff3d3687eb2)
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions