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authorIlia Mirkin <[email protected]>2015-05-17 17:56:44 -0400
committerEmil Velikov <[email protected]>2015-06-03 11:52:50 +0100
commitadee8f1ca5ba636b6ab996b2a05b9516a74e04a5 (patch)
treec0371fbb776db7db352c0cb4758e2086e4bae293 /Android.mk
parent56d13627ebb07cac52401714f11a92be6b2d34e6 (diff)
glsl: avoid leaking linked gl_shader when there's a late linker error
This makes piglit mixing-clip-distance-and-clip-vertex-disallowed have 0 definitely lost blocks with valgrind. (Same non-0 number of possibly lost blocks though.) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]> Cc: "10.5 10.6" <[email protected]> (cherry picked from commit 5646f0f18a620292524eebcd77353ff3d3687eb2)
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