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authorKenneth Graunke <[email protected]>2016-01-25 15:23:24 -0800
committerKenneth Graunke <[email protected]>2017-07-13 19:56:49 -0700
commit2a5e4f15efb7be113cbc310bb7d809578153953d (patch)
treef7e17f18874f67b479e71f23559712d0e8e97d9b /Android.mk
parent8ec5a4e4a4a32f4de351c5fc2bf0eb615b6eef1b (diff)
i965: Require a UBO offset alignment of 32 bytes.
Soon, we're going to start providing UBO data to shaders as push constants, rather than requiring them to issue pull loads. The 3DSTATE_CONSTANT_* commands require 32 byte aligned pointers. So, we need to increase this from 16 to 32. Reviewed-by: Matt Turner <[email protected]>
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