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author | Jason Ekstrand <[email protected]> | 2017-08-24 11:40:31 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | 295605c930270a5b90f847b79474507d8b0c9e9c (patch) | |
tree | 1ad33ed0da14147d207cb16682fb800a790cf6a0 /Android.mk | |
parent | 6411defdcd6f560e74eaaaf3266f9efbb6dd81da (diff) |
intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway.
We really only want to push one and calculate the other from it. It
makes a bit more sense to push the subgroup ID because it's simpler to
calculate and because it's a real API thing. The only advantage to
pushing the base thread ID is to avoid a single SHL in the shader.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions