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authorBrian Paul <[email protected]>2016-02-03 09:40:08 -0700
committerBrian Paul <[email protected]>2016-02-17 19:57:48 -0700
commit06d3b0a006f35dc232d512d09f45a6cb4f13cfdf (patch)
treed41ae0df74552ccf9e77cc0b73cfc1164c116eb3 /Android.mk
parentb26ddda12fe7dbb6a4e6af3b47c1e837cc7ebb03 (diff)
st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text
This basically saves the current pipeline state, sets up state for rendering, constructs a set of textured quads, renders, then restores the previous pipeline state. It shouldn't be hard to implement a similar function for non-gallium drives. With some code refactoring, the vertex definition code could probably be shared. Reviewed-by: Nicolai Hähnle <[email protected]>
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