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author | Ian Romanick <[email protected]> | 2011-08-18 15:06:07 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-04 13:17:47 -0700 |
commit | 84d71a07bb06fe5fe231b8983558fbd3608ec6f0 (patch) | |
tree | 46f99d2dd2e120a40f2a343f6896a9102323bc89 /Android.mk | |
parent | 7a80c1bbc56b61525634f2b699f995e863dfade2 (diff) |
mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
Instead of relying on the mirror in the Mesa IR assembly shader, just
use the variables actually stored in the GLSL IR. This will be a bit
slower, but nobody cares about the performance of glGetActiveAttrib.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions