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authorAlejandro Piñeiro <[email protected]>2018-07-13 12:39:41 +0200
committerAlejandro Piñeiro <[email protected]>2018-08-13 16:28:27 +0200
commitaf194bd38e1f75495f9251934340d3d3bcc80ee4 (patch)
tree6cdcfb37d3ece33f548bb6976dfed19afcd7a780 /Android.mk
parentfe2de39fb2ef4caca2afd483c375bd0aa31fbb6d (diff)
nir/lower_samplers: don't assume a deref for both texture and sampler srcs
After commit "nir: Use derefs in nir_lower_samplers" (75286c2d083cdbdfb202a93349e567df0441d5f7) assumes one deref for both the texture and the sampler. However there are cases (on OpenGL, using ARB_gl_spirv) where SPIR-V is not providing a sampler, like for texture query levels ops. Although we could make spirv_to_nir to provide a sampler deref for those cases, it is not really needed, and wrong from the Vulkan point of view. This patch fixes the following (borrowed) tests run on SPIR-V mode: arb_compute_shader/execution/basic-texelFetch.shader_test arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test arb_texture_query_levels/execution/fs-baselevel.shader_test arb_texture_query_levels/execution/fs-maxlevel.shader_test arb_texture_query_levels/execution/fs-miptree.shader_test arb_texture_query_levels/execution/fs-nomips.shader_test arb_texture_query_levels/execution/vs-baselevel.shader_test arb_texture_query_levels/execution/vs-maxlevel.shader_test arb_texture_query_levels/execution/vs-miptree.shader_test arb_texture_query_levels/execution/vs-nomips.shader_test glsl-1.30/execution/fs-textureSize-compare.shader_test v2: merge lower_tex_src_to_offset and calc_sampler_offsets together, update texture/sampler index and texture_array_size directly on lower_tex_src_to_offset (Jason) v3: clarify one comment (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
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