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authorRoland Scheidegger <[email protected]>2017-09-08 02:23:05 +0200
committerRoland Scheidegger <[email protected]>2017-09-09 03:06:10 +0200
commit772f475351d63067f8fd0251e2fe6a33aedf1f56 (patch)
tree9ee5d56e0560e138be15e112bd2bbd39e75af469 /Android.mk
parentdcf2feadc336a1d81bf1b03d0b9c6dd68ea61441 (diff)
llvmpipe: enable PIPE_CAP_QUERY_PIPELINE_STATISTICS
This was implemented since forever, but not enabled. It passes all piglit tests except one, arb_pipeline_statistics_query-frag. The reason is that the test (for drawing a 10x10 rect) expects between 100 and 150 pixel shader invocations. But since llvmpipe counts this with 4x4 granularity (and due to the rect being 2 tris) we end up with 224 invocations. I believe however what llvmpipe is doing violates neither the spirit nor the letter of the spec (our fragment shader granularity really is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter if AVX is available) granularity), the spec allows to count additional invocations due to implementation reasons. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
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