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authorTopi Pohjolainen <[email protected]>2016-08-31 10:08:17 +0300
committerTopi Pohjolainen <[email protected]>2016-09-12 11:46:13 +0300
commit1b6fcc08df677725cf5ee4e913ebfbd2bff27e22 (patch)
treeba5db5f3804ec08ef1b501ef47268c7fdc1e1f74 /Android.mk
parent22d9a4824baf0bf89bb8e39025ad01fecb213888 (diff)
i965/rbc: Consult rb settings for texture surface setup
Once mcs buffer gets allocated without delay for lossless compression (same as we do for msaa), one gets regression in: GL45-CTS.texture_barrier_ARB.same-texel-rw Setting the auxiliary surface for both sampling engine and data port seems to fix this. I haven't found any hardware documentation backing this though. v2 (Jason): Prepare also for the case where surface is sampled with non-compressible format forcing also rendering without compression. v3: Split asserts and decision making. v4: Detailed comment provided by Jason explaining the need for using auxiliary buffer for texturing when the same surface is also used as render target. Added check for existence of renderbuffer before considering if underlying miptree matches. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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