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author | Paul Berry <[email protected]> | 2012-12-04 15:55:59 -0800 |
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committer | Paul Berry <[email protected]> | 2012-12-14 10:49:08 -0800 |
commit | eb989e37cb7ed2e3268959bdd869dc305177e468 (patch) | |
tree | 48ecb29e4addbbb5735961813ff0e8513045150e /Android.mk | |
parent | 25ed3bef9b84c06cda06c9e77ff733d1ba863bf5 (diff) |
glsl/linker: Subdivide the first phase of varying assignment.
This patch further subdivides the loop that assigns varying locations
into two phases: one phase to match up the varyings between shader
stages, and one phase to assign them varying locations.
In between the two phases the matched varyings are stored in a new
data structure called varying_matches. This will free us to be able
to assign varying locations in any order, which will pave the way for
packing varyings.
Note that the new varying_matches::assign_locations() function returns
the number of varying slots that were used; this return value will be
used in a future patch.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions