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author | Marek Olšák <[email protected]> | 2012-11-01 00:52:19 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-11-01 03:17:58 +0100 |
commit | fa58644855e44830e0b91dc627703c236fa6712a (patch) | |
tree | a0605c905d37d9ae0c94e587d6a1842916403220 /Android.mk | |
parent | 4cf6acc3d0023d93e15531bbcdeffd15ba3e9924 (diff) |
r600g: fix abysmal performance in Reaction Quake
The problem was we set VRAM|GTT for relocations of STATIC resources.
Setting just VRAM increases the framerate 4 times on my machine.
I rewrote the switch statement and adjusted the domains for window
framebuffers too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'Android.mk')
0 files changed, 0 insertions, 0 deletions