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authorNeil Roberts <[email protected]>2015-07-13 18:01:14 +0100
committerBen Widawsky <[email protected]>2015-08-22 22:20:33 -0700
commitfb02b4ec482762ccf2a9fedf24fe6f50787932a9 (patch)
tree2d626534798d7a054f98d4c53ebcf347fdc39aba /Android.common.mk
parent50932268aad0cc21511f370793e77c76e038bd06 (diff)
i965: Swap the order of the vertex ID and edge flag attributes
The edge flag data on Gen6+ is passed through the fixed function hardware as an extra attribute. According to the PRM it must be the last valid VERTEX_ELEMENT structure. However if the vertex ID is also used then another extra element is added to source the VID. This made it so the vertex ID is in the wrong register in the vertex shader and the edge attribute is no longer in the last element. v2: Also implement for BDW+ v3 [by Ben]: Remove 10.5 tag. Too late. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84677 Cc: <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Tested-by: Ben Widawsky <[email protected]> Tested-by: Mark Janes <[email protected]>
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