diff options
author | Paul Berry <[email protected]> | 2011-09-17 09:42:02 -0700 |
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committer | Paul Berry <[email protected]> | 2011-09-23 13:28:51 -0700 |
commit | 1ad54ae0b1713e399c5db43d0eba87861075b4c7 (patch) | |
tree | ade022dea53ca82dffd50fde2cfdda3bdc240e68 /Android.common.mk | |
parent | c06e32596735074536b0e613cbddb1c5fd7b367a (diff) |
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
GLSL 1.30 requires us to use gl_ClipDistance for clipping if the
vertex shader contains a static write to it, and otherwise use
user-defined clipping planes. Since the driver needs to behave
differently in these two cases, we need a flag to record whether the
shader has written to gl_ClipDistance.
The new flag is called UsesClipDistance. We initially store it in
gl_shader_program (since that is the data structure that is available
when we check to see whethe gl_ClipDistance was written to), and we
later copy it to a flag with the same name in gl_vertex_program, since
that is a more convenient place for the driver to access it (in i965,
at least).
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions