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author | Roland Scheidegger <[email protected]> | 2015-12-15 18:02:48 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2015-12-16 03:55:25 +0100 |
commit | 8e195a62514800b53f8b8766d6c254a05de343bb (patch) | |
tree | d74a9a2998795880fab48dd0c230e5c567518920 /Android.common.mk | |
parent | 13c0b1c7808dac7e84c9b3e1d2079f70bb0ade35 (diff) |
draw: handle edge flags in llvm path
We just ignored them altogether. While this feature is rather old-fashioned
supporting it is actually rather trivial.
This fixes the associated piglit tests (2 gl-1.0-edgeflag, 2 gl-2.0-edgeflag
and all (7) of point-vertex-id).
v2: comment fixes, and make the use of the edgeflag in clipmask consistent
with when it's actually there (should be impossible to hit a case where the
difference would actually matter but still...)
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions