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authorRoland Scheidegger <[email protected]>2013-03-01 14:50:32 +0100
committerRoland Scheidegger <[email protected]>2013-03-02 02:54:30 +0100
commit4c12276607e6a95a9a0c5997f018605e86aa5843 (patch)
tree0cfec74c6b9d053890481b6cb016e26660041d74 /Android.common.mk
parentb3b3b389fa7756869e7a8bc2755bce081c94945f (diff)
llvmpipe: bump glsl version to 140
texel offsets should have been the last missing feature for 130, and in fact 140 as well (last there were texture buffers). In any case we still don't do OpenGL 3.0 (missing MSAA which will be difficult, plus EXT_packed_float, ARB_depth_buffer_float and EXT_framebuffer_sRGB). v2: bump to 140 instead - we have everything except we crash when not writing to gl_Position (but softpipe crashes as well) so let's just say this is a bug instead. Also (by Dave Airlie's suggestion) update llvm-todo.txt. Reviewed-by: Jose Fonseca <[email protected]>
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